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You start with 3 cards in hand and you can mulligan any number of them and replace with the same amount of cards. In ESL’s case, legendary is just a rarity akin to mythic).
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If my deck is R/G, I can play a red 1-drop on turn 1 and 2 green 1-drops on turn 2 if I want.ĭecks in ESL have 50 or more cards and can play at most 3 copies of a card, unless that card is a unique legendary, in which case you can only play 1 (all unique cards are legendary, but not all legendary cards are unique. Every turn, you get one more max magicka (which is the same as 1 mana), and your magicka resets every turn (so you have 1 mana turn 1, 2 mana turn 2, up to 12 mana on turn 12). All mana is colorless and casts cards of any color.
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The colors are mostly deck-building restrictions-inside the game, unless a card specifically cares about the color of other cards, they are identical. There are also gold cards for each combination. You can play as many cards of each attribute as you want, as well as any neutral cards, but be aware that in this game, the neutral cards are usually below the curve in power level. In my mind, willpower is white and endurance is black, so I’ll use the Magic abbreviations (i.e., U/W is an Intelligence-Willpower deck, or a “Mage” deck).Įvery deck, either Constructed or Limited, has two attributes. Now, onto the more technical things so you can see how the game works: Rules
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If you want to spend money, you can buy 7 packs for $10, but you get a better deal if you buy arena tickets (6 for $10), adventures or bundles (I recommend the Fall of the Dark Brotherhood story-it costs $20 and comes with 45 new cards that cannot be opened in packs).
#Elder scrolls legends blood magic free
The game is free to play and it is possible to have a decent collection even if you spend no money, but it might take some grinding to have many competitive Constructed decks. On top of that, as Magic players we have a severe leg up on everybody else, which is great in a game that is so skill intensive. The game is nowhere close to solved and there are probably several great decks that haven’t been built, which is a refreshing environment to be on. If you aren’t into it you can skip them, but if you like this kind of thing, then the game delivers.Ĥ) The tournament scene is just starting-the game just recently got out of beta, and this is the perfect moment to jump in. I’ll talk more about this later, but the story modes and campaigns are the best I’ve seen in any card game, and they truly do resemble RPGs. It’s available on most platforms and will soon be available on iPhone.ģ) The story aspect of the game is well done. Games can be quite short, which means you can play them while you’re waiting for something else to happen. In this regard, it reminds me of Bridge-low-level players won’t struggle to make a decision because they don’t even see it, but high-level players will identify those spots and find them challenging.Ģ) It’s convenient. It’s easy to understand how it plays out, but it’s hard to play perfectly, as you have a lot of micro decisions every game that will look like decisions to you only if you’re at a high level. ESL has that rare combination of simplicity when it has to be simple and complexity when it has to be complex-there’s a lot to think about, but you don’t struggle beneath a mountain of rules and technicalities. 2) Why should you play it?ġ) The game is excellent. It’s more similar to Hearthstone than to Magic, but it’s still similar enough to Magic that if you’re a Magic player, you’ll have an advantage. It’s collectible card game but not a trading card game, and it’s based around the world of The Elder Scrolls (the one from Skyrim), but you don’t need to have played the game to understand anything (I’ve never played it). First: 1) What is The Elder Scrolls: Legends?ĮSL is an online card game that’s made by Direwolf, which is a company that employs a lot of great Magic players, and also Matt Nass. Lately, I’ve been playing quite a bit of Elder Scrolls: Legends (ESL for short), and I wanted to write an introductory article to it in terms that Magic players will understand, like I did with Hearthstone some years ago.